PLAYGROUND
Bonus levels.
Where I test ideas before they earn a brief. Game prototypes, micro-experiments, IRL detours. The case studies borrow more from this drawer than they let on.
- DROP MEDIA → /images/playground/animal-crossing-voice.mp4PREVIEWAnimal Crossing Voice Synth
16 recorded syllables mapped to pitch and tone, with per-word modulation for cadence. A procedural voice that tracks text rhythm without sounding random. Personality over realism.
- #audio
- #prototype
- DROP MEDIA → /images/playground/social-stealth.mp4PREVIEWSocial Stealth Prototype
After finishing Assassin's Creed I built a small 2D prototype around disguise. Instead of killing, you possess enemies and use their identity to walk through restricted spaces. Reading the room beats timing.
- #godot
- #stealth
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DROP MEDIA → /images/playground/441148172-358489757222743-4007273623993578334-n-3.gifPREVIEWIdle AdventureAn idle game built around an automated, atmospheric loop. The character explores, gathers, fights, and camps on their own. You step in for small choices, but it's meant to feel calm, not demanding.
- #godot
- #idle
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DROP MEDIA → /images/case-studies/godot-v4-2-2-stable-win64-smft3onwqt-1-7.pngPREVIEWClipsNote.appA two-weekend tool for timestamped YouTube notes. Quick-tag key moments, color-code, share. Shipped on Tailwind + Supabase, 10–50 weekly users from study-group subreddits.
- #webapp
- #shipped
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DROP MEDIA → /images/playground/godot-v4-2-2-stable-win64-wsridkozta-13.gifPREVIEWAI AutobattleA Godot project for teaching myself game AI. Started with state machines, then decision trees. Ended with several character AIs and a boss AI fighting each other on their own logic paths.
- #godot
- #ai
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DROP MEDIA → /images/playground/godot-v4-2-2-stable-win64-ojbiaer5z1-19.gifPREVIEWMystery MansionStarted as a dialogue-system test, then grew into a sandbox with A* pathfinding, day/night cycles, and camera controls. Not a game, just a place to see how the systems fit together.
- #godot
- #systems
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DROP MEDIA → /images/case-studies/godot-v4-2-2-stable-win64-opha38b0do-1-28.webpPREVIEWThe Thief, The Chests, The RewardsOne of my first Godot projects. Chests, keys, rewards. The goal was learning the fundamentals: signals, collisions, state, and basic inventory handling.
- #godot
- #learning
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DROP MEDIA → /images/case-studies/hero2ad-2.jpgPREVIEWRoll for StyleA clothing brand I designed and built from the ground up. Apparel that lets you wear your hobbies proudly while staying comfortable. Generative tile patterns, sourced fabrics, photographed on my own.
- #irl
- #brand
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DROP MEDIA → /images/case-studies/pxl-20220203-055106265-3.jpgPREVIEWCustom KeycapsStarted sculpting with no background. YouTube tutorials, white Sculpey, shaved-pastel colors. First one was a hamburger. Several more since, each one a small skill check.
- #irl
- #sculpting
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DROP MEDIA → /images/case-studies/pxl-20231227-204958224-12.jpgPREVIEWKitbashingTried the kitbashing trend with my kids' old toys and trash. Built a robot from the pieces, half junk-drawer, half scrap-yard sculpture.
- #irl
- #kitbash