I design it, then I build it.
Principal product designer with 10+ years at Roblox, Disney, Zynga, Jam City and Cambly. I design AI-powered products and the patterns people use to work with them, and I work across design, interface art, animation and code.
Based in San Diego. Currently making Nightbound.
Experience
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Founder and Solo Developer
Built Nightbound alone in Godot: design, UX, interface art, animation and code. Concept to a live Steam page and public demo in seven months.
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Kewl.ai
Founding Product Designer
First design hire at an AI company. Designed and launched Hii5, including its AI-driven features and the interaction patterns people use to work with them. Built the design language from zero.
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Roblox
Principal Product Designer
Owned UX for Roblox Connect, the platform’s real-time social layer, shipping to mobile, console, desktop and web at once for 250K+ daily users. My research drove an API-first architecture that 137+ experiences adopted.
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Jam City
Lead UI/UX Designer
Led UI/UX on an HGTV-branded mobile game and built its interface in Unity. Hired and managed two designers.
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Cambly
Product Designer
Redesigned onboarding for a platform running 60K+ sessions a day, contributing to 33% user growth.
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Zynga
Senior UX Designer
Designed social and monetization systems for Words With Friends 2. Reworked ad UX for a 3% revenue lift, about $3M a month, without spending player trust.
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Disney Interactive
Senior UX Designer
Led UX on story-driven free-to-play games like Ghosts of Mistwood, and built core UI in Unity for titles that ran live for years.
How I work
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Build to learn
Playable things in front of real people early, instead of long planning cycles. A prototype settles in a day what a document argues about for weeks.
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AI in the loop
I design AI features and the patterns people use to work with them, and I use agents to get from idea to working prototype faster. The goal is always the product, not the model.
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Across disciplines
Design, UX, interface art, animation and code, all in one pair of hands. Fewer handoffs means fewer ideas lost between them.
Skills
- Designing AI features and their interaction patterns, agentic workflows, AI-assisted prototyping
- Product and game UX, design systems, interactive prototyping, interface art, UI animation
- Concept to launch, onboarding, progression, social and monetization systems, live ops
- Godot, Unity, GDScript, C#, Figma, Protopie, Framer
- BFA in Visual Storytelling and Storyboarding, Academy of Art University