Solo Developement
My solo development journey is fueled by curiosity and a passion for learning. These projects become a breeding ground for experimentation, learning new skills, and bringing innovative ideas to life all while enjoying the creative process.
All projects were built in Godot
Ai autobattle
I became deeply interested in building AI bots capable of making their own decisions. I initially started with a state machine, which eventually evolved into a decision tree framework. By the end of my projects I had developed three unique character AIs battling against a Boss AI.
Mystery Mansion
What began as a simple idea to learn how to build a dialogue framework quickly expanded into multiple areas of interest including day and night cycles, A* path finding, custom camera controls, and more.
The Thief, The Chests, The rewards
Here's a refined version:Exploring different ways to interact with locked chests full of rewards was one of my first projects in Godot