Solo Developement

My solo development journey is fueled by curiosity and a passion for learning. These projects become a breeding ground for experimentation, learning new skills, and bringing innovative ideas to life all while enjoying the creative process.

All projects were built in Godot

Ai autobattle

I became deeply interested in building AI bots capable of making their own decisions. I initially started with a state machine, which eventually evolved into a decision tree framework. By the end of my projects I had developed three unique character AIs battling against a Boss AI.

Mystery Mansion

What began as a simple idea to learn how to build a dialogue framework quickly expanded into multiple areas of interest including day and night cycles, A* path finding, custom camera controls, and more.

The Thief, The Chests, The rewards

Here's a refined version:Exploring different ways to interact with locked chests full of rewards was one of my first projects in Godot

High five me

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